BUT- what makes this weird- is you've probably seen League of Angels before because they are one of the big titles that would take say.. a World of Warcraft image.. or Elder Scrolls Quote or League of Legends asset to advertise itself. It also would spend incredible amounts of money to make these trailers.. that don't represent the game.. like.. at all.
The popularity of a game like this.. in today's market.. really is brute force customer acquisition through marketing. I don't suggest this game, it's just not that good. There is just no use denying the popularity it bought. The title we have next.. has always impressed me with what a browser game could be. Drakensang Online. This came out.. fuck.. probably in 2010 as well. It was close to Realm of the Mad God.. and just has graphics that are better than some client based games https://pokiesnzonline.com/. The game has a very aRPG look and feel and playstyle with MMO elements thrown on top.. and I think it reminds me of a harsher and less whimsical Torchlight.. which is a very good thing.. with a pretty great pvp system. Drakensang is the browser game that doesn't feel like a browser game. So let's take a second now and not dig up my childhood.. but shit on it.. not with any one game.. but the trend of taking something that was really special.. Ragnarok Online.. and spinning it and twisting it into many, many unsuccessful states of different games. There are a lot of titles with Ragnarok attached to it.. none of which really come close to the original. In the realm of browser based.. there are many different places.. much like the private servers the original game tends to be played on.. where you can play RO on browser.. however- playerbases are small.. and then there is Ragnarok Joury I believe it's called. A browser based gamed.. a Ragnarok reskin of this type of browser game that is incredibly popular overseas.. which is a glorified afk activity. It has autoplay threaded throughout the entire game.. it accepts quests, does them, turns them in.. you can take control.. you are also in charge of item equipped and builds and kind of piloting the bot.. but oh.. how the mighty have fallen. That said.. it ends up feeling very much like a more complex.. clicker heroes style game. Only interested because RO was rad to me. This next title on the list.. you may laugh at me. I first even paid attention to it when a guy that I follow in the MMORPG content creator sphere.. Scionstorm, started streaming it... Naruto Online- now this guy plays just as many MMORPGs as me.. yet he's playing this.. he's got the levels, the progress.. he's sunk some real time into the game. It plays out very similar to League of Angels where you are dealing with creating a team full of ninjas of your choosing- equipping them with the right items and using tactical turn based strategy to take on different fights while traveling a world with your avatar.. it even has that dumb looking run with your arms flapping behind you.. but instead of trying to mislead people with marketing.. Naruto as an UP sells itself.. to its audience. People go crazy for this ninjitsu genjitsu stuff- I personally play a similarly styled mobile game.. themed to Final Fantasy.. so I can really see the appeal of a game like this.. good turn based combat is hard to find especially at a decent quality level- this was released last year and as much as I shudder to say it- is a good option for a browser based game. And last on the list.. you can't talk about Browser Based MMORPGs without talking about Runescape. I don't think this game needs much discussion. It's one of the largest and most actively played MMORPGs out right now.. including true form console or PC MMORPGs- it's been around forever.. has multiple versions and has a fanatic fan base. In a lot of ways.. Runescape represents a very pure MMORPG vision.. with enough quirks and differences to differentiate itself from competititors.. but also has been around and accessible for such a long time.. to people and kids who couldn't spend money or who didn't have powerful computers.. And this ties into Runescape.. but really to most of the titles here and also many of the other MMORPG and RPG titles that exist on the browser.. because it's crazy to see how many titles have not only just stayed a valid option.. but have experienced ongoing growth. In a way it really highlights the sunken-time fallacy- where obviously.. people have sunk so much time into these game in the years and years and years they've been around that it drives them to stick around even with 'objectively' better games out there to choose from. The cumaltive effort, social ties and memories make the game more appealing to keep playing and make new games less appealing to start over in. And the way these browser games get you.. is the appeal of the browser game.. low spec requirements, playable at school, usually free, simple and accessible gameplay that generally appeals to younger players.. so kids..this allows for constant discovery of the game from new blood.. but the MMORPG- sinks it's claws into you. Offering you the feeling of accomplishment.. gives the illusion that your time spent as value outside of your entertainment.. and gives you a place that acts as a familiar escape.
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